GALAX RTX 3050 Gaming EX Review
NVIDIA brings ray tracing and DLSS features into entry-level GPU. This is like the “RTX 2050” that we never had. Ray tracing is a stretch for this GPU, but DLSS is certainly a useful feature for entry-level GPUs. The RTX 3050 is built with 2nd generation RT cores for ray tracing and 3rd generation Tensor cores for DLSS and AI.
The RTX 3050 has 2,560 CUDA cores, 80 Tensor cores, 20 RT cores, and 32 ROPs. It can deliver 9 shader TFLOPS, plus 18 RT-TFLOPS and 73 Tensor-TFLOPS for ray tracing and performance-boosting AI. The GPU is paired with an 8GB of GDDR6 memory; with a clock speed of 14Gbps; a bandwidth of 224 Gb/s; and runs on a 128-bit memory interface.
NVIDIA didn’t remove any essential Ampere features on the RTX 3050. Gamers/users have access to features like HDMI 2.1 that enables support for 4K@120Hz. It features AV1 decode as well, which provides better compression and quality compared to existing codecs like H.264, HEVC, and VP9. AV1 is said to provide ~50% bitrate savings over H.264. There are also other Ampere-based features like the NVIDIA Reflex Low Latency Technology; and NVIDIA Broadcast.
GALAX RTX 3050 Gaming EX Features
The GALAX’s EX series is the company’s higher-end model of graphics cards. The flagship is the HOF (Hall of Fame) cards, but the HOF is usually reserved for the higher-end of flagship GPUs. Design-wise, the RTX 3050 EX is like a small and compact version of the RTX 3060 EX we reviewed before.
It features two 92mm fans with GALAX’s “Wing” fan blades. There’s also a decent size of aluminum heatsink and a copper base for the GPU. The RTX 3050 GPU doesn’t require a massive heatsink to keep its temperature low. I’ll discuss more of its features as we take a closer look at the graphics card. Meanwhile, below are the rest of the specifications of the RTX 3050.
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